The Imperials can call in kamikaze planes, the Soviets have a power called the Iron Curtain that offers an indestructible shield for a brief period of time, and the allies have Jenny McCarthy as the commando Tanya. The cutscenes and overall presentation are a lot of fun and the units and powers each faction sport are so wacky they're great. It's a shame that the campaign often ranged from dull to annoying in terms of gameplay. At best it's just annoying to lose full control. This puts you at a sore disadvantage at worst. The trouble is that Red Alert 3 doesn't pause the action and the face takes the place of your mini-map. Faces often pop up mid-game to threaten or praise you. And while I enjoy the live-action cutscenes that made me laugh more than once, Red Alert 3 sometimes takes this idea a bit too far. The live cutscenes are hilarious in a b-movie kind of way. Rather than adding variety to the gameplay, they add dull and boring sections. Too often, Red Alert 3 relies on mission objectives that simply involve following orders to jump through hoops or directing one small group of units around the battlefield to attack specific targets. The mission design very often kills the fun. In fact, if it weren't for the goofy and fun cutscenes and wacky units on the field, I wouldn't have found any reason to keep playing. This mediocrity is indicative of the entire campaign which didn't impress me. It's also annoying because you share resources with them. Other times the objective would be to attack a naval base and my co-commander would be busy building up an army of infantry. For example, if I asked the AI commander to attack a barracks, they would often send in planes that could only attack other air units. I found the AI often had trouble deciding which units were fit for a job. You can deliver basic directives to your AI partner and they'll listen with some degree of intelligence, or you can just let them do their own thing. If you don't have any friends, or just prefer to not have them mess up your game, Red Alert 3 provides an AI co-commander that will take their place. The kicker is that every single mission can be played co-operatively. Each of the three factions has a 10-stage campaign to play through. It's a very tongue-in-cheek alternate history told through live action cutscenes and mid-battle updates that will entertain you in the way b-movies on the Sci-Fi channel do. The answer, according to EA, is that all women in the armed forces would wear clothes to show off as much cleavage as possible world war between the Allies, Soviets, and Japanese Imperials would continue to rage and attack bears and dolphins would play an integral part in conflicts. Like most of you, I've often sat up at night and wondered what would have happened had Soviet scientists created a time machine and then used it to go back in time and shake hands with Albert Einstein, thereby altering the entire time-space continuum. Red Alert sets itself apart from the pack with some wacky units and the classic Command & Conquer over-the-top sci-fi presentation. How quickly you can grab the map's resources and amass an army that can assault your enemy's base will determine your success. Each unit has its own strengths, weaknesses, costs, and build times. You take the role of a commander that is in charge of directing units, building bustling economies, and amassing armies to take control of an area. If you've played any of the classic PC real-time strategy games like Starcraft or Age of Empires, you'll know what to expect out of Red Alert 3.
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